Difference between revisions of "Beasties"

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[[Image:Beasties_598px.jpg|thumb|center||upright=1.5| Godville’s seas contain many types of beasties to whom arks are a delicious snack.]]
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[[Image:Beasties_598px.jpg|thumb|center||upright=1.1| Godville’s seas contain many types of beasties to whom arks are a delicious snack.]]
  
 
'''Beasties''' are terrifying sea monsters that inhabit the depths of Godville's oceans. These denizens of the deep are known to feast upon any ship that dares come near, and some are even known to hunt down any nearby prey that wanders into their sight.
 
'''Beasties''' are terrifying sea monsters that inhabit the depths of Godville's oceans. These denizens of the deep are known to feast upon any ship that dares come near, and some are even known to hunt down any nearby prey that wanders into their sight.
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==Unique characteristics ==
 
==Unique characteristics ==
 
* Biologists have noted that all beasties discovered so far have been female.<ref>Judging from both their (very feminine) names and the consistently gendered language found in the sailing chronicles, e.g. “Peelinda drew herself onto the map.”</ref> It is not known whether male beasties choose to cavort in a different sea, or if beasties are universally female.<ref>Some Godvillian philosophers argue that there may be an alt-Godville (or "[[Russian-language_Godville|Russian Godville]]") in which sea monsters are male, but since no one knows how to locate this alt-universe, this is purely speculation.</ref>  It is unlikely we will ever know for sure, as most researchers who try to study beasties are eaten.
 
* Biologists have noted that all beasties discovered so far have been female.<ref>Judging from both their (very feminine) names and the consistently gendered language found in the sailing chronicles, e.g. “Peelinda drew herself onto the map.”</ref> It is not known whether male beasties choose to cavort in a different sea, or if beasties are universally female.<ref>Some Godvillian philosophers argue that there may be an alt-Godville (or "[[Russian-language_Godville|Russian Godville]]") in which sea monsters are male, but since no one knows how to locate this alt-universe, this is purely speculation.</ref>  It is unlikely we will ever know for sure, as most researchers who try to study beasties are eaten.
* Beasties come in two varieties: '''single-named''' ([[Mermelly]]) and '''double-named''' ([[Traffic Siren]]). Single-named beasties are weaker, and may or may not provide a benefit when defeated. Double-named beasties are more powerful (and therefore more dangerous to engage), but they are also more valuable when defeated, as they always carry items of great worth: namely a [[fenimal]] and treasure.<ref>In the sailing environment, the “male” [[creatures]] known as manimals are landlubbers who are always found on islands, while fenimals are seagoing creatures who enjoy the company of double-named beasties. Once the sail is over, fenimals are usually found to be carrying gold that the {{hero or heroine}}, of course, gets to keep.</ref> Note that all double-named beasties have a space between their two names (for example, [[Bloodcurdling Whale]]). If the beastie's name contains two words ''that are connected by a hyphen'', it's considered to be a single name.<ref>Therefore, Ninja-starfish is an example – the only one, so far of a single-named beastie with a double-barreled name.</ref>
+
* Beasties come in two varieties: '''single-named''' ([[Mermelly]]) and '''double-named''' ([[Traffic Siren]]). Single-named beasties are weaker, and may or may not provide a benefit when defeated. Double-named beasties are more powerful (and therefore more dangerous to engage), but they are also more valuable when defeated, as they always carry items of great worth: namely a [[fenimal]] and treasure.<ref>In the sailing environment, the male [[creatures]] known as manimals are landlubbers who are always found on islands, while fenimals are seagoing creatures who appear to enjoy the company of double-named beasties. Once the sail is over, fenimals are usually found to be carrying gold that the {{hero or heroine}}, of course, gets to keep.</ref> Note that all double-named beasties have a space between their two names (for example, [[Bloodcurdling Whale]]). If the beastie's name contains two words ''that are connected by a hyphen'', it's considered to be a single name.<ref>Ninja-starfish is the sole example (so far) of a single-named beastie with a single name that is double-barreled (two elements connected by a hyphen).</ref>
* While most beasties are stationary and prefer to stay in one spot forever<ref>Or for the duration of the sail, at least. Do they go off and party afterwards? Only sweet heaven knows.</ref>, a few exhibit nomadic tendencies that have given them the name of '''roaming beastie'''<ref>Not to be confused with the Roman Beastie or ''Romani bestia'', a legendary creature of antiquity whose existence has never been confirmed.</ref>. Roaming beasties have no fixed position, but move back and forth at will. They can appear suddenly to pounce on an unsuspecting ark. On the plus side, it is usually easier to pull away from a roaming beastie than a stationary one.
+
* While most beasties are stationary and prefer to stay in one spot forever<ref>Or for the duration of the sail, at least. Do they go off and party afterwards? Only sweet heaven knows.</ref>, a few exhibit nomadic tendencies that have given them the name of '''roaming beastie'''<ref>Not to be confused with the ''Romani bestia'' or Roman Beastie, a legendary creature of antiquity whose existence has never been confirmed.</ref>. Roaming beasties have no fixed position, but move back and forth at will. They may appear suddenly to pounce on an unsuspecting ark. On the plus side, it is usually easier to pull away from a roaming beastie than from a stationary one.
  
 
==Benefits of beasties==
 
==Benefits of beasties==
 
The {{hero or heroine}} who defeats a single-named beastie may receive either:
 
The {{hero or heroine}} who defeats a single-named beastie may receive either:
 
* Some supplies (usually fresh water, sometimes fresh ice reserves, otherwise unspecified "supplies");
 
* Some supplies (usually fresh water, sometimes fresh ice reserves, otherwise unspecified "supplies");
* A hint, in the form of (1) a triad of hints of the same colour – one of which will be booty, (2) a directional arrow pointing in the direction of treasure, (3) a general hint showing the maximum radius of the treasure’s location, or (4) a hot/cold hint;
+
* A hint, in the form of (a) a triad of hints of the same colour – one of which will be booty, (b) a directional arrow pointing in the direction of treasure, (c) a general hint showing the maximum radius of the treasure’s location, or (d) a hot/cold hint;
* An ark repair (usually represented by an entry like this: "Mockerel bursts, spattering the surroundings with her healing fish oil"), or  
+
* An ark repair (such as: "Mockerel bursts, spattering the surroundings with her healing fish oil"), or  
 
* Nothing at all.
 
* Nothing at all.
  
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* A fenimal.  
 
* A fenimal.  
 
* Treasure.
 
* Treasure.
Although every fenimal is accompanied by treasure, the fenimal occupies only a single slot in the {{hero or heroine}}'s ark. The treasure appears and its contents are revealed only when the {{hero or heroine}} returns to Godville at the conclusion of the sail.  
+
Although every fenimal is accompanied by treasure, the fenimal occupies only a single slot in the {{hero or heroine}}'s ark. The treasure appears only when the {{hero or heroine}} returns to Godville at the conclusion of the sail.  
  
The enterprising {{hero or heroine}} must collect 1,000 pairs of both types of [[Creatures|creature]] – fenimals and manimals<ref>As manimals are a species of creature that dislikes water, they can be obtained only from certain islands, never from beasties.</ref> – as a prerequisite to opening their lab. To create a [[lab]] [[boss]], {{he or she}} must then accumulate an additional 100 pairs.  Therefore, players continue to accumulate manimals and fenimals even after the first thousand pairs have been obtained.<ref>As an interesting sidebar, when a player has got 1,000 of one creature but not the other – let’s say {{he or she}} has accumulated 1000 manimals but only 900 fenimals  -- any “surplus” creatures (manimals in this case) will not be taken into the ark until the initial 1,000 pairs have been completed. Instead, the surplus creature will transform into treasure. It is thought that the treasure is probably augmented as a result (for example, if the treasure contains gold, it may be “more” gold than a {{god or goddess}} without pairs would have received upon capturing the same creature), but this cannot be verified.</ref>
+
The enterprising {{hero or heroine}} must collect 1,000 pairs of both types of [[Creatures|creature]] – fenimals and manimals<ref>As manimals are a species of creature that dislikes water, they can be obtained only from certain islands, never from beasties.</ref> – as a prerequisite to opening their lab. To create a [[lab]] [[boss]], {{he or she}} must then accumulate an additional 100 pairs.  Therefore, players continue to accumulate manimals and fenimals even after the first thousand pairs have been obtained.<ref>As an interesting sidebar, when a player has got 1,000 of one creature but not the other – let’s say {{he or she}} has accumulated 1,000 manimals but only 900 fenimals  -- any “surplus” creatures (manimals in this case) will not be taken into the ark until the initial 1,000 pairs have been completed. Instead, the surplus creature will transform into treasure. It is thought that the treasure is probably augmented as a result (for example, if the treasure contains gold, it may be “more” gold than a {{god or goddess}} without pairs would have received upon capturing the same creature), but this cannot be verified.</ref>
  
 
==Understanding beastie strength==
 
==Understanding beastie strength==
 
Each single-named beastie possesses one of 4 levels of strength, with the weakest being ‘1’ (representing a value in the range of 10-19 health points, or “HP”) and the strongest being ‘4’ (40-49 HP).  
 
Each single-named beastie possesses one of 4 levels of strength, with the weakest being ‘1’ (representing a value in the range of 10-19 health points, or “HP”) and the strongest being ‘4’ (40-49 HP).  
  
Double-named beasties are always ‘5’ (meaning “50 or more”), and are therefore significantly more powerful than the strongest of the single-named beasties. Many an ark has been sunk by a fearless double-named beastie!
+
Double-named beasties are always ‘5’ (meaning “50 or more”), and are therefore significantly more powerful than the strongest of the single-named beasties. Many an ark has been sunk by a vicious double-named beastie!
  
 
As with dungeons (where the treasure boss is located far from the entrance), the most powerful beasties are found the further from port you go. Single-named beasties are likely to be found almost anywhere on the map, but they tend to be stronger in the outer rings. Double-named ones are invariably found in the outermost ring, far from port. They also like to hang out in reef clusters, so as to weaken the unwary sailor.
 
As with dungeons (where the treasure boss is located far from the entrance), the most powerful beasties are found the further from port you go. Single-named beasties are likely to be found almost anywhere on the map, but they tend to be stronger in the outer rings. Double-named ones are invariably found in the outermost ring, far from port. They also like to hang out in reef clusters, so as to weaken the unwary sailor.
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* Punishing during a fight tends to defeat the beastie more quickly – although, as elsewhere in Godville, the punish can occasionally backfire on you too, or have no effect at all.
 
* Punishing during a fight tends to defeat the beastie more quickly – although, as elsewhere in Godville, the punish can occasionally backfire on you too, or have no effect at all.
 
* If you don’t want to fight the beastie, you can try to navigate away from it. Once you’ve engaged with it, however, pulling away is easier said than done. However, you may succeed if you persist.<ref>Or not.</ref>
 
* If you don’t want to fight the beastie, you can try to navigate away from it. Once you’ve engaged with it, however, pulling away is easier said than done. However, you may succeed if you persist.<ref>Or not.</ref>
* A defeated single-named beastie often will yield up supplies. This can be useful when your ark is running out of food, there are no supply islands anywhere in the vicinity, and you are unable (or unwilling) to spend godpower on punishes in an effort to restock. However, it is best not to count on this, as “often” does not equal “always”.
+
* A defeated single-named beastie will often yield up supplies. This can be useful when your ark is running out of food, there are no supply islands anywhere in the vicinity, and you are unable (or unwilling) to spend godpower on punishes in an effort to restock. However, it is best not to count on this, as “often” does not equal “always”.
* While single-named beasties can be considered strategically optional, it’s desirable to engage with any double-named beastie you find (if your ark’s resources allow it) because this type always yields booty in the form of either a [[Fenimal|feminal]] or a treasure bag (see next section).
+
* While single-named beasties can be considered strategically optional, it’s desirable to engage with any double-named beastie you find (if your ark’s resources allow it) because this type always yields booty in the form of a [[Fenimal|feminal]] who carries treasure (see next section).
* Godville’s browser view provides some advantages to the would-be slayer of beasties who is willing to use a computer rather than a mobile device. Double-beastie names are always '''bolded ''' for extra emphasis, making it easier to spot their first appearance in the sailing chronicle. All beastie names are displayed with dots (…) underneath, indicating the presence of tiptext. To learn the level of a beastie anywhere on the map, hover the cursor over its name and the tiptext displays its starting strength in [[health|HP]]. (When your {{hero or heroine}} is in a fight, the beastie’s declining health will show on the main screen, but the tiptext information – representing the strength it had at the beginning – remains unchanged.)
+
* Godville’s browser view provides some advantages to the would-be slayer of beasties who is willing to use a computer rather than a mobile device. Double-beastie names are always '''bolded ''' for extra emphasis, making it easier to spot their first appearance in the sailing chronicle. All beastie names are displayed with dots (…) underneath, indicating the presence of tiptext. To learn the level of a beastie anywhere on the map, hover the cursor over its name and the tiptext displays its starting strength in [[health|HP]]. (When your {{hero or heroine}} is in a fight, the beastie’s declining health displays on the main screen, but the tiptext information – representing the strength it had at the beginning – remains unchanged.)
  
 
== List of Beasties ==
 
== List of Beasties ==
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|-
 
|-
 
|[[Low Blowfish]]||Double||5||50+ HP
 
|[[Low Blowfish]]||Double||5||50+ HP
 +
|-
 +
|[[Piraña Colada ]]||Double||5||50+ HP
 
|-
 
|-
 
|[[Royal Jellyfish]]||Double||5||50+ HP
 
|[[Royal Jellyfish]]||Double||5||50+ HP
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|-
 
|-
 
|}
 
|}
 +
 
==Notes and References==
 
==Notes and References==
 
<references/>
 
<references/>
 
== See Also ==  
 
== See Also ==  
 
* [[Monsters]]
 
* [[Monsters]]
* [[Special monsters]]
+
* [[Monsters#Special Monsters|Special Monsters]]
 +
* [[Strong Monsters]]
 
* [[Pets]]
 
* [[Pets]]
 
* [[Boss-Monsters]]
 
* [[Boss-Monsters]]
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{{Navbox beasties}}
 
{{Navbox beasties}}
 
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{{navbox SummerWiki 2019}}
[[Category:Gameplay]]
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[[Category:Gameplay]]

Latest revision as of 12:26, 25 October 2019

Godville’s seas contain many types of beasties to whom arks are a delicious snack.

Beasties are terrifying sea monsters that inhabit the depths of Godville's oceans. These denizens of the deep are known to feast upon any ship that dares come near, and some are even known to hunt down any nearby prey that wanders into their sight.

Landbound heroines don't have to worry about these creatures, but once the heroine completes her ark and decides to go sailing, she soon discovers that the sea is swarming with these monsters. Like their land counterparts, a beastie often has loot, be it in the form of fresh water supplies, healing oil, a hint pointing to the nearest treasure, or even the treasure itself. Some beasties even have fenimals in their bellies or on their backs, which will prove useful to any heroine trying to preserve the wildlife of Godville. However, getting the loot is not so easy. Beasties are nimble animals, and may sometimes attack the heroine before divine influence can reach the sea, an ability that can prove fatal to a heroine if her ark is badly damaged already.

Unique characteristics

  • Biologists have noted that all beasties discovered so far have been female.[1] It is not known whether male beasties choose to cavort in a different sea, or if beasties are universally female.[2] It is unlikely we will ever know for sure, as most researchers who try to study beasties are eaten.
  • Beasties come in two varieties: single-named (Mermelly) and double-named (Traffic Siren). Single-named beasties are weaker, and may or may not provide a benefit when defeated. Double-named beasties are more powerful (and therefore more dangerous to engage), but they are also more valuable when defeated, as they always carry items of great worth: namely a fenimal and treasure.[3] Note that all double-named beasties have a space between their two names (for example, Bloodcurdling Whale). If the beastie's name contains two words that are connected by a hyphen, it's considered to be a single name.[4]
  • While most beasties are stationary and prefer to stay in one spot forever[5], a few exhibit nomadic tendencies that have given them the name of roaming beastie[6]. Roaming beasties have no fixed position, but move back and forth at will. They may appear suddenly to pounce on an unsuspecting ark. On the plus side, it is usually easier to pull away from a roaming beastie than from a stationary one.

Benefits of beasties

The heroine who defeats a single-named beastie may receive either:

  • Some supplies (usually fresh water, sometimes fresh ice reserves, otherwise unspecified "supplies");
  • A hint, in the form of (a) a triad of hints of the same colour – one of which will be booty, (b) a directional arrow pointing in the direction of treasure, (c) a general hint showing the maximum radius of the treasure’s location, or (d) a hot/cold hint;
  • An ark repair (such as: "Mockerel bursts, spattering the surroundings with her healing fish oil"), or
  • Nothing at all.

The heroine who defeats a double-named beastie will receive:

  • A fenimal.
  • Treasure.

Although every fenimal is accompanied by treasure, the fenimal occupies only a single slot in the heroine's ark. The treasure appears only when the heroine returns to Godville at the conclusion of the sail.

The enterprising heroine must collect 1,000 pairs of both types of creature – fenimals and manimals[7] – as a prerequisite to opening their lab. To create a lab boss, she must then accumulate an additional 100 pairs. Therefore, players continue to accumulate manimals and fenimals even after the first thousand pairs have been obtained.[8]

Understanding beastie strength

Each single-named beastie possesses one of 4 levels of strength, with the weakest being ‘1’ (representing a value in the range of 10-19 health points, or “HP”) and the strongest being ‘4’ (40-49 HP).

Double-named beasties are always ‘5’ (meaning “50 or more”), and are therefore significantly more powerful than the strongest of the single-named beasties. Many an ark has been sunk by a vicious double-named beastie!

As with dungeons (where the treasure boss is located far from the entrance), the most powerful beasties are found the further from port you go. Single-named beasties are likely to be found almost anywhere on the map, but they tend to be stronger in the outer rings. Double-named ones are invariably found in the outermost ring, far from port. They also like to hang out in reef clusters, so as to weaken the unwary sailor.

Tips on fighting a beastie

  • Beasties love to lurk in reef clusters, so the savvy heroine avoids any surrounding reefs as much as possible. Try to avoid being on a reef when you fight the beastie! If that means spending extra time and godpower navigating so that you can approach the beastie from a direction that is less reefy, do it.
  • When you fight a roaming beastie, try to begin the fight when it moves onto a cell containing a reef. It cannot move from that cell for the duration of the fight, and the reef will help you by sapping your opponent’s strength on every turn.
  • Punishing during a fight tends to defeat the beastie more quickly – although, as elsewhere in Godville, the punish can occasionally backfire on you too, or have no effect at all.
  • If you don’t want to fight the beastie, you can try to navigate away from it. Once you’ve engaged with it, however, pulling away is easier said than done. However, you may succeed if you persist.[9]
  • A defeated single-named beastie will often yield up supplies. This can be useful when your ark is running out of food, there are no supply islands anywhere in the vicinity, and you are unable (or unwilling) to spend godpower on punishes in an effort to restock. However, it is best not to count on this, as “often” does not equal “always”.
  • While single-named beasties can be considered strategically optional, it’s desirable to engage with any double-named beastie you find (if your ark’s resources allow it) because this type always yields booty in the form of a feminal who carries treasure (see next section).
  • Godville’s browser view provides some advantages to the would-be slayer of beasties who is willing to use a computer rather than a mobile device. Double-beastie names are always bolded for extra emphasis, making it easier to spot their first appearance in the sailing chronicle. All beastie names are displayed with dots (…) underneath, indicating the presence of tiptext. To learn the level of a beastie anywhere on the map, hover the cursor over its name and the tiptext displays its starting strength in HP. (When your heroine is in a fight, the beastie’s declining health displays on the main screen, but the tiptext information – representing the strength it had at the beginning – remains unchanged.)

List of Beasties

The following table provides the names and levels of all known single- and double-named beasties. Gods and goddesses are encouraged to flaunt their omniscience by adding any missing names to this list.

Beastie Name Beastie Level
Type Strength Range
Aspirina Single 2 20-29 HP
Bansheetta Single 2 20-29 HP
Baracotta Single 2 20-29 HP
Biterina Single 2 20-29 HP
Bubbly Single 1 10-19 HP
Cattlefish Single 1 10-19 HP
Cellfish Single 3 30-39 HP
Coffinella Single 4 40-49 HP
Copfish Single 3 30-39 HP
Crabbessa Single 1 10-19 HP
Crunchella Single 2 20-29 HP
Dragonella Single 4 40-49 HP
Drillissa Single 2 20-29 HP
Failkyrie Single 1 10-19 HP
Fantasea Single 1 10-19 HP
Ferocita Single 4 40-49 HP
Frogley Single 2 20-29 HP
Fugunia Single 1 10-19 HP
Furinda Single 4 40-49 HP
Gorgella Single 2 20-29 HP
Gorgonella Single 4 40-49 HP
Grampina Single 1 10-19 HP
Gurgly Single 1 10-19 HP
Harpoonessa Single 2 20-29 HP
Henfish Single 3 30-39 HP
Hydrodjinn Single 2 20-29 HP
Killissa Single 4 40-49 HP
Leechinda Single 4 40-49 HP
Mermelly Single 1 10-19 HP
Mockerel Single 1 10-19 HP
Ninja-starfish Single 3 30-39 HP
Nipinda Single 4 40-49 HP
Numbarina Single 4 40-49 HP
Octopella Single 2 20-29 HP
Peelinda Single 2 20-29 HP
Perchilla Single 1 10-19 HP
Plaicea Single 1 10-19 HP
Poulpy Single 1 10-19 HP
Purranha Single 1 10-19 HP
Screwfish Single 3 30-39 HP
Seethessa Single 1 10-19 HP
Sharkietta Single 2 20-29 HP
Shipwreckley Single 4 40-49 HP
Shrimpy Single 1 10-19 HP
Sicklefish Single 3 30-39 HP
Sonarena Single 1 10-19 HP
Stormietta Single 4 40-49 HP
Submaretta Single 2 20-29 HP
Superstarfish Single 3 30-39 HP
Sweepley Single 2 20-29 HP
Tankfish Single 3 30-39 HP
Toothita Single 2 20-29 HP
Vampiranha Single 4 40-49 HP
Walrietta Single 1 10-19 HP
Wrenchfish Single 3 30-39 HP
Barrel Fish Double 5 50+ HP
Bloodcurdling Whale Double 5 50+ HP
Famine Fatale Double 5 50+ HP
Fatal Blowfish Double 5 50+ HP
Flying Swordfish Double 5 50+ HP
Gamma Stingray Double 5 50+ HP
Golden Fish Double 5 50+ HP
Iron Mermaiden Double 5 50+ HP
Low Blowfish Double 5 50+ HP
Piraña Colada Double 5 50+ HP
Royal Jellyfish Double 5 50+ HP
Sea Harpoonia Double 5 50+ HP
Selfish Starfish Double 5 50+ HP
Snarky Sheawolf Double 5 50+ HP
Submarine Star Double 5 50+ HP
Traffic Siren Double 5 50+ HP

Notes and References

  1. Judging from both their (very feminine) names and the consistently gendered language found in the sailing chronicles, e.g. “Peelinda drew herself onto the map.”
  2. Some Godvillian philosophers argue that there may be an alt-Godville (or "Russian Godville") in which sea monsters are male, but since no one knows how to locate this alt-universe, this is purely speculation.
  3. In the sailing environment, the male creatures known as manimals are landlubbers who are always found on islands, while fenimals are seagoing creatures who appear to enjoy the company of double-named beasties. Once the sail is over, fenimals are usually found to be carrying gold that the heroine, of course, gets to keep.
  4. Ninja-starfish is the sole example (so far) of a single-named beastie with a single name that is double-barreled (two elements connected by a hyphen).
  5. Or for the duration of the sail, at least. Do they go off and party afterwards? Only sweet heaven knows.
  6. Not to be confused with the Romani bestia or Roman Beastie, a legendary creature of antiquity whose existence has never been confirmed.
  7. As manimals are a species of creature that dislikes water, they can be obtained only from certain islands, never from beasties.
  8. As an interesting sidebar, when a player has got 1,000 of one creature but not the other – let’s say she has accumulated 1,000 manimals but only 900 fenimals -- any “surplus” creatures (manimals in this case) will not be taken into the ark until the initial 1,000 pairs have been completed. Instead, the surplus creature will transform into treasure. It is thought that the treasure is probably augmented as a result (for example, if the treasure contains gold, it may be “more” gold than a goddess without pairs would have received upon capturing the same creature), but this cannot be verified.
  9. Or not.

See Also

Beasties
Single-named
10-19 HP Bubbly • Cattlefish • Crabbessa • Failkyrie • Fantasea • Fugunia • Grampina • Gurgly • Mermelly • Mockerel • Perchilla • Plaicea • Poulpy • Purranha • Seethessa • Shrimpy • Sonarena • Walrietta
20-29 HP Aspirina • Bansheetta • Baracotta • Biterina • Crunchella • Drillissa • Frogley • Gorgella • Harpoonessa • Hydrodjinn • Octopella • Peelinda • Sharkietta • Submaretta • Sweepley • Toothita
30-39 HP Cellfish • Copfish • Henfish • Ninja-starfish • Screwfish • Sicklefish • Superstarfish • Tankfish • Wrenchfish
40-49 HP Coffinella • Dragonella • Ferocita • Furinda • Gorgonella • Killissa • Leechinda • Nipinda • Numbarina • Shipwreckley • Stormietta • Vampiranha
Double-named
50+ HP Barrel Fish • Bloodcurdling Whale • Famine Fatale • Fatal Blowfish • Flying Swordfish • Gamma Stingray • Golden Fish • Iron Mermaiden • Low Blowfish • Royal Jellyfish • Sea Harpoonia • Selfish Shellfish • Snarky Sheawolf • Submarine Star • Traffic Siren
SummerWiki 2019
🐟 Monsters🐟 Aquaphobic Fish • Copfish
🐚 Artifacts 🐚 Ark safety checklist • Bottle of demonade • Coy fish • Exotic seashell • Fool's goldfish • Pocketful of sunshine • Shellphone
👙 Equipment 👙 Water balloon launcher
💠 Others 💠 Beasties