Difference between revisions of "Aura of hoarding"

From GodWiki
Jump to: navigation, search
(Created page with "Colour: Green and yellow Heros who acquire this aura will be bathed in a soft green aura intensifying to yellow when the hero gets close to some artifact or weapon worth hoardin…")
 
m
Line 1: Line 1:
 +
 +
----
 
Colour: Green and yellow
 
Colour: Green and yellow
  
Heros who acquire this aura will be bathed in a soft green aura intensifying to yellow when the hero gets close to some artifact or weapon worth hoarding.  
+
Heros who acquire this aura will be bathed in a soft green aura intensifying to yellow when the hero gets close to something worth acquiring.
 +
 
 +
Some heros mistake this aura as the aura of Whoring which is a non-existent aura that the hero seems to think he possesses permanently.
 +
 
 +
The aura will encourage the hero to try and get his mitts on anything that moves or can be tinkered with. This includes artifacts and armour but definitely excludes the merchants daughter who, by all accounts, doesn't move very much except to give the hero the occasional slap in the face.
 +
 
 +
Monsters who try and secrete their trophies, cunningly hiding them from the hero, will succumb to this tantalising aura, casting a spell and forcing all slain monsters to yield their trophies. 
 +
 
 +
When in town, the hero also has an overwhelming desire to hoard armour and skills and values these far more highly than chasing the merchant's daughter or spending a night at the Drunken Toad.  
  
Whilst legend and lore vary the knowledge of this aura greatly, it is widely reported that each monster slain in the battlefield will yield a trophy worthy of hoarding and when in town, the hero will attempt to hoard skills or armour.
 
  
 
[[Category:Auras]]
 
[[Category:Auras]]

Revision as of 03:59, 31 December 2010


Colour: Green and yellow

Heros who acquire this aura will be bathed in a soft green aura intensifying to yellow when the hero gets close to something worth acquiring.

Some heros mistake this aura as the aura of Whoring which is a non-existent aura that the hero seems to think he possesses permanently.

The aura will encourage the hero to try and get his mitts on anything that moves or can be tinkered with. This includes artifacts and armour but definitely excludes the merchants daughter who, by all accounts, doesn't move very much except to give the hero the occasional slap in the face.

Monsters who try and secrete their trophies, cunningly hiding them from the hero, will succumb to this tantalising aura, casting a spell and forcing all slain monsters to yield their trophies.

When in town, the hero also has an overwhelming desire to hoard armour and skills and values these far more highly than chasing the merchant's daughter or spending a night at the Drunken Toad.