Difference between revisions of "Aura of hoarding"

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[[Image:orau.png]]
  
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Colour: Orange, yellow
Colour: Green and yellow
 
  
Heros who acquire this aura will be bathed in a soft green aura intensifying to yellow when the hero gets close to something worth acquiring.  
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Heroes who acquire this aura will be bathed in a soft orange aura intensifying to yellow when they get close to something worth acquiring. Many heroes mistake this aura for the non-existent '''aura of whoring''', which heroes seem to think they possess permanently. Rather than being permanent, it can last anywhere from a few minutes to several hours.
 
 
Some heros mistake this aura as the aura of Whoring which is a non-existent aura that the hero seems to think he possesses permanently.  
 
 
 
The aura will encourage the hero to try and get his mitts on anything that moves or can be tinkered with. This includes artifacts and armour but definitely excludes the merchants daughter who, by all accounts, doesn't move very much except to give the hero the occasional slap in the face.
 
 
 
Monsters who try and secrete their trophies, cunningly hiding them from the hero, will succumb to this tantalising aura, casting a spell and forcing all slain monsters to yield their trophies. 
 
 
 
When in town, the hero also has an overwhelming desire to hoard armour and skills and values these far more highly than chasing the merchant's daughter or spending a night at the Drunken Toad.  
 
  
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This particular aura will encourage the hero to try and get their mitts on anything that moves or can be tinkered with, although they also seem more likely to discard items in a random, albeit humorous, manner. This includes [[artifacts]] and [[equipment]], but definitely excludes the merchant's daughter who, by all accounts, doesn't move very much except to give the hero the occasional slap in the face. Monsters who try and conceal their trophies, cunningly hiding them from the hero, will succumb to this tantalising aura, which compels all slain monsters to yield their trophies (but not gold). When in town, the hero also has an overwhelming desire to hoard armour and [[skills]] and values these far more highly than chasing the merchant's daughter or spending a night at the Drunken Toad.
  
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{{Navboxauras}}
 
[[Category:Auras]]
 
[[Category:Auras]]

Latest revision as of 11:23, 27 April 2017

Orau.png

Colour: Orange, yellow

Heroes who acquire this aura will be bathed in a soft orange aura intensifying to yellow when they get close to something worth acquiring. Many heroes mistake this aura for the non-existent aura of whoring, which heroes seem to think they possess permanently. Rather than being permanent, it can last anywhere from a few minutes to several hours.

This particular aura will encourage the hero to try and get their mitts on anything that moves or can be tinkered with, although they also seem more likely to discard items in a random, albeit humorous, manner. This includes artifacts and equipment, but definitely excludes the merchant's daughter who, by all accounts, doesn't move very much except to give the hero the occasional slap in the face. Monsters who try and conceal their trophies, cunningly hiding them from the hero, will succumb to this tantalising aura, which compels all slain monsters to yield their trophies (but not gold). When in town, the hero also has an overwhelming desire to hoard armour and skills and values these far more highly than chasing the merchant's daughter or spending a night at the Drunken Toad.

Auras
Standard Auras Abstinence • Audibility • Baiting • Bliss • Concussion • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Reviving • Spookiness • Totemism • Trail
Event Auras Censorship • ██████████‎