User talk:Hairplug4men

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This is Hairplug4men's talk page, where you can send sowing Sun ideas for Sock Puppet Plays, Story Ideas for the Weekly Harvest or any thought you may have about Hairplug4men.

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Spode, this is why you're a wiki master and I'm just a fan in you're shadow GodHairplug4men (U • C • T)  02:00, 18 November 2012 (GMT)

Talk:Der_Mörder#guide to external duel log hosting --Der Moerder (talk) 04:06, 5 September 2013 (BST)

HP The Card Game

Miracles cost 50gp

One card, roll (5 sided) dice for type

Actions choose cost 25gp

Six cards, one backfire card. Choose type (punish/encourage) roll (? Sided) dice to determine strength.

Voice command cost 5gp

10 cards, seven fail cards. Success cards, choose hit, heal, pray, defend. Roll (? sided) dice to determine strength.


Version 1.0 Red PLAYER Cards ♥ ACTIONS (worth 3 times their face value. Ace is a backfire) A23456 ♥ BACKFIRE EFFECT J-Nothing (no value card drawn) Q-Both (value card split between both players) K-You (full value card to player) ♦ VOICES (face cards = success) A234567JQK ♦ POWER CARDS (determines value of backfire and voices worth face value) 8910

Black PLAYER Cards ♣ ACTIONS (worth 3 times their face value. Ace is a backfire) A23456 ♣ BACKFIRE EFFECT J-Nothing (no value card drawn) Q-Both (value card split between both players) K-You (full value card to player) ♠ VOICES (face cards = success) A234567JQK ♠ POWER CARDS (determines value of backfire and voices worth face value) 8910

♥ Turn Cards (worth face value always deal damage) 78910 ♣ 78910

1: shuffle the turn cards and draw the top card. The color determines which player goes first. 2: that player then will call out his action, encourage or punish, and his voice command heal or punish or block. (blocks only work on your opponent's turn) 3: that player then turns over the top card of a shuffled action deck and voice command deck and lays them face up next to their respective decks. 4: If he gets a face card in the voice command deck the other player holds up his power cards for him to draw the power dealt by a successful voice command. Only face cards in the voice command deck are successful. 5: if he draws an ace in the action deck the other player holds up his backfire affect cards to determine the effect of the backfire and then his power cards to determine the power dealt by the backfire. 6: you then add up the points for that turn. The turn card value plus the value of the voice command plus the value of the action.

7: Player two calls out his action and voice command. then flipped over his cards and lays them next to their respective decks.

8: then player 2 flips over his turn card and repeats the steps 1 through 6.


VERSION 2.0

Red PLAYER Cards ♥ ACTIONS (worth 3 times their face value. Ace is a backfire) A23456 ♦ VOICES (face cards = success) A234567JQK

Black PLAYER Cards ♣ ACTIONS (worth 3 times their face value. Ace is a backfire) A23456 ♠ VOICES (face cards = success) A234567JQK

♥ Turn Cards (worth face value always deal damage) 78910JQK ♦ 8910 ♣ 78910JQK ♠ 8910

1: shuffle the turn cards and draw the top card. The color determines which player goes first. And the value is counted as an attack against his opponent.

2: that player then will call out his action, encourage or punish, (encourage will heal you punish will hurt your enemy) and his voice command heal or hit or block. (heal heals you hit hits your enemy block blocks half of the damage from your opponent. blocks only work on your opponent's turn)

3: that player then turns over the top card of a shuffled action deck and voice command deck and lays them face up next to their respective decks.

4: If he gets a face card in the voice command deck he rolls a six sided dice to determine the value of that voice card. Only face cards in the voice command deck are successful. All other cards are unheard voices and do not require you to roll a dice.

5: if he draws an ace in the action deck he rolls the dice again to determine the effect and power of the backfire. 1 or 6 = nothing 2 or 4 = value split between players (either both players gain one or two health) 3 or 5 = value full backfires. Either your opponent games the full value or you lose the value.

6: you then add up the points for that turn. The turn card value plus the value of the voice command plus the value of the action.

7: Player then repeat steps 2 through 6 before starting his own turn and turning over his turn card and repeating steps 1 through 6.


VERSION 3.0

Red PLAYER

♥ Actions: A23456 (worth 3 times their face value. Ace is a backfire, roll dice to get value of backfire)

  • hit: hit your opponent
  • heal: heal yourself
    • backfire:
    • nothing: nothing happens
    • both: both players hit or healed
    • full: hits you or heals opponent
      • dice value for backfire
      • 1-2 (nothing backfire)
      • 4-6 (6 or 9 for both players)
      • 3-5 (9 or 15 full backfire)

♦ voices: 1234567JQK (Only face cards are successful voice commands. Roll dice to get value of face card.)

  • hit: hit your opponent
  • heal: heal yourself
  • block: blocks ½ the damage of your opponents turn
    • dice value for voices
    • 1-2 (Low level=6 or 9)
    • 3-4 (Mid level=12)
    • 5-6 (High level=15 or 18)

Score card

RED


MINUS | PLUS | TOTAL |

             |            |               |
             |            |               |
             |            |               |


Black PLAYER

♣ Actions: A23456 (worth 3 times their face value. Ace is a backfire, roll dice to get value of backfire)

  • hit: hit your opponent
  • heal: heal yourself
    • backfire:
    • nothing: nothing happens
    • both: both players hit or healed
    • full: hits you or heals opponent
      • dice value for backfire
      • 1-2 (nothing backfire)
      • 4-6 (6 or 9 for both players)
      • 3-5 (9 or 15 full backfire)

♠ voices: 1234567JQK (Only face cards are successful voice commands. Roll dice to get value of face card.)

  • hit: hit your opponent
  • heal: heal yourself
  • block: blocks ½ the damage of your opponents turn
    • dice value for voices
    • 1-2 (Low level=6 or 9)
    • 3-4 (Mid level=12)
    • 5-6 (High level=15 or 18)

Score card

BLACK


MINUS | PLUS | TOTAL |

             |            |               |
             |            |               |
             |            |               |


Turn Cards (Left over cards minus jokers. Color of the first turn card determines who goes first.) • value for turn cards 7-8 (Low level=6 or 9) 9-10 (Mid level=12) J-K (High level=15 or 18)


Game board Player 1 (red)


Actions | discard | Voices | discard


hit | heal |-------------| hit | block | heal



| Turn cards | discard |----------


hit | heal |-------------| hit | block | heal


Actions | discard | Voices | discard


Player 2 (black)


1: flip a turn card into the discard pile. The color of the turn card determines who goes first. Player 1 then attacks player to for the value of the turn card by writing the value in player two's minus column. Subtract the minus from the total to calculate player two's total now 2: player 2 repeat Step 1. 3: player 1 repeat Step 1. 4: now before player 1 flips a turn card both players decide to themselves what action and voice they want to do for this turn. At the same time when both players are ready they flip their action and voice cards into their respective spots. Then player one flips the turn card. Both players then write any damage dealt to either player in their respective minus columns and any health gained in their respective plus columns before calculating the total. 5: repeat step 4 as player two's turn and continue that way until 1 players total health is diminished past 0.

          • Tuesday, October 13th at 10:08 a.m. the name for this game will be "HP The Card Game" *****

Just a heads up, I'm going to move that page...

Hey, just so you know: The page you created — User talk:Hairplug4men again — is actually the user talk page for the user named Hairplug4men again. Spaces are valid in usernames on the wiki. To create pages under your userspace User:Hairplug4men, you need to use directory paths (slashes). So, I'm going to move it to User:Hairplug4men/again, though you're free to move/rename it anywhere else inside the User:Hairplug4men space. -- FeRDNYC (talk) 01:51, 14 July 2017 (UTC)

Crap... never mind, I don't have permission to do that. You might be able to (because the move is into your userspace) — could you try going to https://wiki.godvillegame.com/Special:MovePage/User_talk:Hairplug4men_again and attempting the move? You should change New Title: to have "User", in the dropdown box, and then "Hairplug4men/again" (or whatever name you want) in the field after it.
If you don't have permission either, then I'm guessing only User:Hairplug4men again or an admin will be able to move the page. -- FeRDNYC (talk) 01:56, 14 July 2017 (UTC)
If you can't move it either, then you should definitely still create User:Hairplug4men/again (or whatever name you wish) and copy-paste your code in there, instead of continuing to use the User:Hairplug4men again user's space. For reasons like we've just seen (the Move permissions), it's a good idea to keep your files inside your own userspace where you have control over them. We can deal with cleaning up the leftover User talk:Hairplug4men again page later on. -- FeRDNYC (talk) 02:02, 14 July 2017 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Waaaitasec, I might be an idiot. It looks like you actually did create the user User:Hairplug4men again. Well, if you did that just to create the template page, all I'll say is that you don't need to go thorough the hassle of managing separate accounts just for that. You're allowed to create as many pages as you like in a hierarchy under your userspace, of the form User:Hairplug4men/whatever/you/like. -- FeRDNYC (talk) 04:11, 14 July 2017 (UTC)