Talk:Towns

From GodWiki
Jump to: navigation, search

New towns info, April 2018

With the map update and towns overhaul, the following information has been collated by God Divine Porcupine (forum post here):


STATIONARY TOWNS (sorted by milestone):

  • GV – Godville (Capital)
  • ST - Simpletown (Good trading, expensive skills)
  • BC – Bumchester (quicker healing, lavish parties and good savings)
  • LR – Last Resort (Cheap parties and bad savings, better prayers)
  • BB – Beerburgh (lavish parties and good savings, weaker prayers)
  • HW – Herowin (Good trading, lavish parties and good savings)
  • LD – Los Demonos (Cheap stuff, weaker prayers)
  • EH – El Herado (Expensive stuff, lavish parties and good savings)
  • TR – Tradeburg (Good trading, cheap stuff)
  • QT – Quirkytown (Bad trading, better prayers)
  • LA – Los Adminos (Quicker healing, lavish parties and good savings)
  • BW – Bosswell (Cheap parties and bad savings)
  • SS – San Santos (Weaker prayers)
  • EP – Egopolis (Expensive stuff, expensive skills)
  • GW – Godvillewood (Slower healing, better prayers)
  • HR - Herolympus (Lavish parties and good savings, cheap skills)
  • DV – Dogville (Quicker healing, better prayers)
  • MC – Monstro City (slower healing, cheap skills)
  • DE – Deville (Weaker prayers)
  • LW – Lostway (Good trading, cheap parties and bad savings)
  • US – Unspecifiedistan (Cheap stuff)
  • DS – Dessertown (cheap skills)
  • NL – Newland (lavish parties and good savings, better prayers)

CHANGING TOWNS (sorted alphabetically):

Or, if you’re just curious about the new towns added in the update…

NEW TOWNS (sorted in order of current milestone, though some may move):

  • ST – Simpletown (Good trading, expensive skills)
  • EH – El Herado (Expensive stuff, lavish parties and good trading)
  • HP – Healiopolis (Quicker healing, expensive stuff)
  • QT – Quirkytown (Bad trading, better prayers)
  • BW – Bosswell (Cheap parties and bad savings)
  • EP – Egopolis (Expensive stuff, expensive skills)
  • MC – Monstro City (slower healing, cheap skills)
  • DS – Dessertown (cheap skills)
  • NL – Newland (lavish parties and good savings, better prayers)

and finally, everything in one place…

ALPHABETICAL INDEX OF ALL TOWNS:

  • AV – Anville (Good trading, cheap stuff)
  • BB – Beerburgh (Lavish parties and good savings, weaker prayers)
  • BC – Bumchester (Quicker healing, lavish parties and good savings)
  • BW – Bosswell (Cheap parties and bad savings)
  • DE – Deville (Weaker prayers)
  • DS – Dessertown (Cheap skills)
  • DV – Dogville (Quicker healing, better prayers)
  • EH – El Herado (Expensive stuff, lavish parties and good savings)
  • EP – Egopolis (Expensive stuff, expensive skills)
  • G – Godville (Capital)
  • GW – Godvillewood (Slower healing, better prayers)
  • HP – Healiopolis (Quicker healing, expensive stuff)
  • HR – Herolympus (Lavish parties and good savings, cheap skills)
  • HW – Herowin (Good trading, lavish parties and good savings)
  • LA – Los Adminos (Quicker healing, lavish parties and good savings)
  • LD – Los Demonos (Cheap stuff, weaker prayers)
  • LR – Last Resort (Cheap parties and bad savings, better prayers)
  • LW – Lostway (Good trading, cheap parties and bad savings)
  • MC – Monstro City (Slower healing, cheap skills)
  • MD – Monsterdam (Slower healing)
  • NH – Nothingham (Good trading)
  • NL – Newland (Lavish parties and good savings, better prayers)
  • NS – Next Station (Bad trading, cheap stuff)
  • QT – Quirkytown (Bad trading, better prayers)
  • SS – San Santos (Weaker prayers)
  • ST – Simpletown (Good trading, expensive skills)
  • TB – Trollbridge (Bad trading, cheap skills)
  • TR – Tradeburg (Good trading, cheap stuff)
  • UN – Unspecifiedistan (Cheap stuff)
  • US – Unsettlement (Cheap parties and bad savings, better prayers)

There will need to be extensive additions to the Wiki to include all the new towns, town types, and town properties! --Djonni (talk) 01:46, 25 April 2018 (UTC)

Further discussion of new town features

Since the venerable GodSpode , master of all things Wiki, seems to have become inactive, I took it upon myself to update the Template:Town with a new parameter, description. This should now appear in all existing town entries, with a default value of unknown, waiting to be filled with juicy details of what's good, cheap, lavish, etc in each location. If anyone can suggest a more interesting name than "description", please suggest away! --Djonni (talk) 09:21, 25 April 2018 (UTC)

Now also includes abbreviation parameter, default value ??, for the town's map abbreviation.--Djonni (talk) 10:12, 25 April 2018 (UTC)
Hmmm. What do you think of Features or Known For, instead of Description? It's not really a description of anything. (Also, are those things always fixed for each town? Or, while the heroes can find "(quicker healing, lavish parties, and good savings)" in Bumchester today, on another day will Bumchester rather than Monsterdam feature "(slower healing)"?
I like either of those (Features or Known For). Always considered Description provisional. Unless you (or any other readers) have a strong preference, perhaps we take the choice to the forum, where more folks might see it and offer an opinion? --Djonni (talk) 01:40, 4 May 2018 (UTC)
I mean... I suppose we can, though TBH my inclination is typically to Be Bold, and assume that if anyone objects then I'll definitely hear about it. (I've rarely been disappointed in that regard.) In that spirit, and on the strength of our consensus of two (with no dissenting input), I've decided that I slightly prefer Known For, and I'm in the process of updating the template accordingly. Which doesn't in any way prevent input being sought, polls being taken, options being discussed, etc. If anyone feels inclined to further change anything about it, then they have my enthusiastic support. Done and done. :-)
Actually, I'm going to split the difference: The entry is now labeled Known for:, but it'll accept any of features=, known=, or description= as the variable name to set that field. (In descending order of precedence: if they specify features= it'll be used even if they also set known=, which will be used even if they also set description=.) ...The last one is purely to serve my own laziness, so I don't have to go edit every existing transclusion of the template on all the town articles. But I'll document features= and known= as both being valid parameter names. -- FeRDNYC (talk) 04:07, 4 May 2018 (UTC)
Seems a perfectly good solution to me! Nice change. --Djonni (talk) 13:13, 4 May 2018 (UTC)
If those things aren't fixed to each town, then we really shouldn't list them on the towns' wiki articles at all. We can probably create an article listing all of the possible features towns can be assigned, instead. -- FeRDNYC (talk) 15:16, 3 May 2018 (UTC)
I think making such an article would be good, and had pencilled it into a 'probably will do' list for myself. :) My understanding, from observations through the last week or so, is that the properties of a town are static, though it only takes one counterexample to disprove that. --Djonni (talk) 01:40, 4 May 2018 (UTC)

Home milestones

Changed Milestone: to Home milestone: in town template in an effort to improve clarity. If anyone has other changes to suggest, please do. Djonni (talk) 10:35, 29 April 2018 (UTC)

I raised the issue of "migratory" towns already at Template talk:Navboxtowns before finding this, but given that the discussion has already been happening I'll happily join it over here instead. And what I wrote over there is no longer completely applicable, given the information others have provided here.
I was disinclined to go with the "Home milestone" approach, personally, since if some towns won't always be found at the same milestone marker then how do we say which is their "home"? But now I see that even the list of affected towns (gray dots) currently showing in Godville doesn't match Divine Porcupine's list above. (Right now, the gray towns are Herolympus, Healiopolis, Last Resort, and Los Adminos.) So, now I'm wondering, are there only a specific four towns that are affected by the routing changes? Or does the list of which four towns won't be at their usual spot also change, from time to time? (Day to day?).
If that's the case (that on some days a given town might be gray, but on other days it's white) then I suppose the location it's in when it's white is its "home" milestone. Can anyone confirm that's the way it works, though? -- FeRDNYC (talk) 15:06, 3 May 2018 (UTC)
I'm reluctant to claim it's confirmed per se, but this is consistent with my observations to date. The 'fold' between the lower and upper map appears to be around ms257, and many of the towns that appear to pop in and out of the lower map seem in fact to have a home position in the upper. On every day that I've seen a town's icon appear white (black in night mode), it's been in the same location each time. My inclination to consider this the town's 'home' position is reinforced by how close all the pre-update towns are to their old milestones.
One unsettled question in my mind as yet though is whether the only town that never wanders is Godville itself. I haven't paid enough attention yet to see if any of the towns have remained completely fixed in position. --Djonni (talk) 01:40, 4 May 2018 (UTC)
Yeah, with the day having rolled over in the calendar, and the map having refreshed for my hero, I now see that today brings us three gray towns. (Dogville at 22ms., Bosswell at 67ms., and Herowin at 151ms.) Which definitely confirms that both the identities (and number!LOLNOPE, see below) of the "out-of-place" towns changes regularly.
Hmmm. Two of those towns (Bosswell and Herowin) are simply swapped from what we consider their "home" milestone, so that part checks out. But then there's Dogville. We have it listed at either 289ms. or 287ms. (The navbox and article infobox actually disagree by two milestones, that's... interesting.)
Aha. I see what's happening now. My hero's map doesn't actually go up as far as milestone 287/289 — the last visible town on his map is Herolympus at 251. So, presumably Dogville is currently swapped with Last Resort, the town with a home milestone of 22. ...And, indeed, there's no "LR" marker on my hero's map. ...So, that sort of clears that up, though I'm confused how the map doesn't actually show all of the towns. I wonder what happens when my hero makes it out past Herolympus? (Certainly possible, he's currently on an Epic quest and only 23% done. I just have to keep him alive long enough.)
But anyway, so turns out there are still four "gray" towns today, one of them is just off the (my hero's, anyway) map. And our interpretation of "home" milestones so far holds true, making me think it most likely will. I feel pretty safe in the assumption that all of the white-dot towns are where we expect even without going through and confirming each one, because we've been explicitly told by devs that "rerouted" town markers will be gray.
As far as Godville-the-town, honestly I'm kind of willing to assume it can't ever "move", because heroes have to return there after every quest in order to get their reward, visit their temple, etc. I can't even imagine the craziness the devs would create for themselves (not to mention, confusion for both the player-heroes and us non-player gods) were it to start shifting around. If we ever see it happen, then we can all be shocked together before updating whatever info needs updating as a result, but barring that incredibly unlikely event I feel safe proceeding on the assumption that Milestone 0 is Immutable™.
Now, if only I had some way of knowing whether the town out past Herolympus (presumably, Last Resort) is at milestone 287 or 289. I guess I'll have to wait and see if my hero gets close enough to see. -- FeRDNYC (talk) 03:29, 4 May 2018 (UTC)
That 287/289 mismatch is definitely my mistake, I went through and updated all those milestones myself when on an epic quest earlier this week (Be Bold indeed), and was on the 'upper' map over two game days— you'll see the change around milestone 257ish (I haven't confirmed exactly when one crosses between the maps, but some bounds I've established are that 255 is still on the lower map, and 258 is on the upper). If you're on an epic quest now, you'll see what I mean soon enough, and please correct my mistake! I'm not sure which of the two values is correct! :) --Djonni (talk) 13:13, 4 May 2018 (UTC)
My hero is indeed ranging out beyond milestone 750, right now, and might even make Unspecifiedistan before he has to turn back at the completion of his quest. So, now I know what the upper/outer map looks like! #TheyShouldveSentAPoet As far as Dogville, 287 was the winner. (Or, Dogville is as far as 287.) I've updated Template:Navboxtowns accordingly. -- FeRDNYC (talk) 22:23, 5 May 2018 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Heh, or not. Idiot had to turn back halfway between Lostway and Unspecifiedistan when his inventory filled up. And he's at 97% on the quest so that'll be the end of that. Oh well. At least he got to see the upper map! -- FeRDNYC (talk) 00:29, 6 May 2018 (UTC) ──────────────────────────────────────────────────────────────────────────────────────────────────── Since you currently have the opportunity to and I don't, I'd very much appreciate if you could try to spot exactly where the 'fold' is between the maps! :) As I mentioned above, the bounds I established were that 255 is on the lower/inner map and 258 is on the upper/outer map, but I wasn't able to catch the exact transition. If you do, can you be sure to update the relevant info in Map of Godville for me?? I'd very much appreciate it! :) --Djonni (talk) 01:38, 6 May 2018 (UTC)

unlisted town?

There is an article for a town named "Next Station;" should it be added here? — Preceding unsigned comment added by Alleightbits (talkcontribs) 22:17, 11 July 2018 (UTC)

Map abbreviation for Unspecifiedistan?

All: We currently have the map code "US" listed for both Unsettlement (milestone 48) and Unspecifiedistan (milestone 911). It's possible that's correct, but it seems unlikely. I've been able to confirm that Unsettlement is indeed listed a "US" on the map, but I'm hoping someone whose hero is above the map fold could check whether Unspecifiedistan is indeed listed as "US", or if it's listed with a different code. ("UN", maybe?) Thanks. -- FeRDNYC (talk) 00:47, 1 August 2018 (UTC)

Good catch! I happened to be above the break and your guess is right, Unspecifiedistan is UN. I'll update this and other new above-the-break towns now. --Djonni (talk) 09:00, 2 August 2018 (UTC)
Heh, coincidentally my hero just made it up there on his current epic quest, so I was about to post the same! Thanks. -- FeRDNYC (talk) 21:21, 2 August 2018 (UTC)