Special monsters are usually uncommon and strong species of monsters worth a particularly high value if defeated by a hero. This is generally due to a highly valuable artifact they may be carrying or because of a bounty placed on their heads in the Godville Times. They can be identified by their prefix.
It has been speculated that special monsters may have bounties placed on their lives by other creatures as a they compete for territory, or that some monsters might be phoning in their own bounties as a way of baiting heroes into fighting them. Both of these controversial theories have been consistently denied by the editors of the Godville Times.
Heroes that come into contact with special monsters are advised to use extreme caution as many of them might already know of their value and will fight much harder to save themselves. Strategies that often work in favor of a hero are praying extra hard to their God for protection and remembering to wear their equipment into battle, as opposed to fighting them completely naked.
The aura of trail is extremely helpful in finding special monsters. This aura can manifest after a hero visits a shrine or by using an activatable artifact. Some gods who finish the daily crossword puzzle in the Godville Times have also seen their heroes gifted with this aura.
Special monsters are not to be confused with boss monsters, who are usually much stronger and even more rare.
Occasionally a hero or heroine will encounter special monsters that have a title prefix, indicating that they give special rewards upon defeat or cause a negative effect if the hero or heroine fails to defeat them.
|Prefix||Specialty||Effect if Battle Lost|
|Bricked||Likes to carry bricks (Gold, Stone, Wood)||If you have a lot of gold, takes some of it, otherwise nothing happens|
|Censoring||N/A||Curses with an Aura of censorship|
|Enlightened||Restores some godpower when defeated||Causes loss of a small amount of godpower|
|Glowing||Gives an aura to hero when defeated if one is not already present (any existing aura is unaffected)||Removes an existing aura|
|Healing||Partially heals the hero when defeated & may give potion||Confiscates all healing items|
|Loaded||Drops an Activatable Artifact upon defeat||Takes hero's most valuable item|
|Mini||Companion monster — only created by boss-monsters with the summoning ability||N/A|
|Questing||Increases quest progress by up to 20% when defeated||Decreases quest progress|
|Shedding||Drops winter fur coat which can be sold for high price||N/A|
|Smith||Repairs a piece of equipment when defeated (not always)||Damages a piece of equipment (not always)|
|Undead||Already defeated monster — needs to be killed for a second time.||N/A|
|Wealthy||Walks around with pockets full of gold coins||N/A|
|Festive||Immediately gives an accumulator charge when defeated. [Christmas 2016]||N/A|
There used to be other monster prefixes, which were simply generic adjectives and did not convey any special abilities. These included:
- Brutal, Clumsy, Coquettish, Coughing, Crafty, Darned, Disgusting, Dwarfy, Fanged, Fat, Fussy, Giggling, Hateful, Horrible, Jumpy, Levitating, Mechanical, Morbid, Nameless, Non-Pierced, Obnoxious, Old, Plump, Quivering, Rotten, Scared, Shaggy, Sharp-eared, Single-eared, Squared, Stooping, Three-toed, Ungrateful, Unnoticeable, Watchdog, Yapping
These prefixes should not be confused with boss-monster abilities, which are applied in a similar manner during boss battles.