Resurrection

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Resurrection is the concept of a living being coming back to life after death.

Every day, hundreds of heroes die from the vicious monster attacks. Although death is a sorrowful event, it can be remedied. The cure to death is known as resurrection. Essentially, it involves a god raising their hero from the dead so that they can carry on doing stupid things in their god's holy name. The method used varies between gods, but usually involves a rusty defibrillator (possibly found in the guts of a dead monster who ironically died from myocardial infarction) and if the hero is lucky, powerful anesthetic to make the process less of an annoyance (i.e. lots and lots of beer). More cautious gods tend to call an ambulance (or at least teleport it to the scene without even asking), but when all else fails, a god can always just let the dumb hero die and then go and make a deal with an anthropomorphic representation of death. The reaper of souls is bound by universal law to obey the gods so no worries there then.


Death of a Hero

After a hero dies, all buttons on the remote control are temporarily replaced with just one option, 'Resurrection'. Resurrection costs 0% godpower to use and will instantly bring the hero back to life. If a god doesn't resurrect a hero for roughly 24 hours, the hero will resurrect himself, but they may be in a bad mood for quite a while afterward. It is recommended that gods resurrect heroes as soon as possible so as not to slow quest progress.

If one resurrects their hero/heroine within a few minutes of the hero/heroine's death, then they have a chance to recieve some extra start-up gold. ex. 07:32 Woke up during my own funeral. Received 400 coins from the funeral director for increasing his business as some attendees were shocked to death. 07:31 Couldn't stand having to fight both fate and the Surveillance Chimera.

Upon dying, the Magical Death Transportation Ferry gently carries the hero's lifeless body to the hero's most recently visited town. Accordingly, when a hero is resurrected, he will find himself in that town, usually in some sort of shrine.

Also, if a hero has an aura of reviving, he will automatically resurrect himself after just one minute. This is probably the most sure-fire way of making sure a hero isn't slowed down from something as insignificant as death.

Death of a Pet / Knocked Out Pet

Pet Healing Generally

In the current Godville world, pets cannot die. So technically speaking, they cannot be resurrected. Instead, if a monster hits a pet with a particularly devastating blow, the pet will get knocked out. The hero then has 60 hours to persuade a priest to "heal" the knocked out pet. If the hero is successful, then the pet will continue along as if it was never knocked out. If the hero is unsuccessful, the pet will wake up 60 hours after the devastating hit without any levels and as more cautious and as a down-to-earth animal. The pet will not care about increasing its level (it will not have one) nor will it be eligible for the taming pantheon competition. It also will not have any desire to sacrifice its life and will prefer to simply be with his master.[1][2] Gods colloquially call a pet without levels a "zombie pet."

Frequency of a Pet Getting Knocked Out

Generally, a pet will get knocked out about once a month.

Cost of Pet Healing

There is no influence a god can give to heal a knocked out pet. Instead, heroes must cause the pet healing to occur themselves. Heroes can only cause a pet to heal by visiting a priest and paying a fee. The gold coins fee can be estimated with the formula: Gold needed = 450 * the level of pet

However, this is a general approximation for pet treatment across all priests and towns in Godville. Pet healing in some towns, e.g. Dogville and Herowin, costs less (as little as 400 gold coins per level), while the fee is higher in other towns (440 gold coins per level or more). Pet healing fees also vary by priest.

Strategies for Pet Healing

Gods cannot directly cause a hero to heal a pet. Heroes will ignore voice commands of “visit a priest,” “heal your pet,” or “if you spent those coins on pet healing, you wouldn’t have to carry your pet around like Chewbacca lugging around C-3PO in Empire Strikes Back!” Despite this, gods can create circumstances to facilitate a hero to heal a pet. The basic strategy is to:


(1) Help the hero gather enough gold coins for the pet healing fee, AND

(2) Prevent the hero from wasting gold coins.


Note: while the strategy does not require using charges, the effectiveness of the strategy will increase as more charges are used. Seriously, stop being a miser and spend a few bucks to support the game. Also, even if a god does follow these two steps perfectly, a hero may still spend all those hard earned gold coins on beer. This happens. It is not uncommon to hear a god complaining about how her hero spent 40,000 coins on a Ligerian investment instead of healing a level 5 pet. Blame the Great Random. Some gods even say raising their right hand in a fist and saying “Curse you Great Random” helps, but other gods disagree. Don’t assume that just because a hero has more than enough coins to heal a pet, he isn’t going to waste it. Actually, all gods should assume that a hero will waste gold coins at any chance the hero gets. Sometimes it takes a few town visits for a hero to visit the pet healer. However, sometimes a hero will heal a pet without any influence from a god at all (but don't count on it).

(1) Strategies for Gathering Enough Gold Coins for the Pet Healing Fee

As an initial matter, while pet healing costs around 450 gold coins for each level of the knocked out pet, a hero should collect more coins to provide a cushion for wasting coins. Some gods think that 10% is a good cushion while other gods prefer 25%. Generally, there is no such thing as too much cushion.

Things a god can do to help a hero collect coins are:

  • Give the "dig" voice of god command. This will hopefully influence the hero to dig and possibly find gold coins, find an artifact, or unearth a boss-monster. Note, as with other voice of god commands, a hero will ignore a “dig” command if he or she is fighting a monster or in a town. Giving "dig" voice of god commands after a hero has completed a quest and is traveling back to Godville is an excellent way to gain coins and artifacts. However, if an underground boss-monster is unearthed and a god would like the hero to fight the boss-monster (instead of fleeing the fight), do not encourage while waiting for allies because encouraging before the fight can melt gold coins into a gold brick. Instead, wait until the fight starts to encourage or give "heal" voice commands. Also, if a hero is healed before the fight starts and the hero does not find boss-monster allies, the hero will return to town with high health and will be more likely to waste money (see next section for more information).
  • Activate an artifact to start a mini-quest or find a boss-monster to fight. This will hopefully help a hero gain additional gold coins and artifacts.
  • Sometimes (but rarely), a voice of god may deliver a shower of gold coins on the hero.
  • Give the voice of god command "complete quest faster." This will cause the hero to complete the current quest faster and move a step closer to acquiring a reward—hopefully gold coins or an artifact worth multiple gold coins.
  • Combine artifacts to create an activatable artifact that can be activated to create coins. To combine artifacts, a hero must have two artifacts starting with the same letter in inventory. Then the god must give the voice command "Combine artifact #1 and artifact #2." This will then create a third and more valuable artifact starting with the same letter. For example, giving the voice command "Combine Darwin award and Dose of reality" might create a Deus ex machina. The Deus ex machina can then be activated and maybe gold coins will appear. Specifically useful artifacts are those that start with the letters B, C, D, G, I, and M because those can create a Box with a question mark, a Continuum transfunctioner, a Deus ex machina, a Dimensional destabilizer, a Gift of fate, Improbability drive, or a Mystery box.
  • Remain in or join a powerful or influential guild. Heroes in powerful or influential guilds tend to receive a significant amount of gold coins when they visit towns either through followers' donations or as a share of guild profits. Accordingly, one strategy for accumulating gold coins is to ensure a hero remains in a powerful or influential guild so he can achieve a high rank and a larger share of the guild's profits. The guild pantheons track the most powerful and influential guilds.
  • Win a battle in the arena or a skirmish to gain all of the opponent's gold coins and, in the case of a skirmish, all the opponent's artifacts. Note that this strategy may backfire if the hero is defeated and loses all his gold coins. Also, causing a hero to get into a skirmish is effectively impossible. Basically, don't lose an arena fight or a skirmish.
  • Rate every idea in the ideabox. This will double the hero's effectiveness of praying. So if a hero does pray, the god will receive twice as much godpower. With more godpower, a god can influence the hero more.
  • Turn on notifications for Hero's Death, Duel Start, Dungeon, Mini-quest Start, Quest Completion, and Special Artifact. Also turn off Notification Timeframe. This will let a god know when something significant changes in the hero's life so the god can act accordingly. To access notifications on the app, go to Menu => Settings => Notification Settings (first make sure Notifications is checked), and then check the appropriate options. To make the notifications work 24 hours, uncheck Notification Timeframe option.
  • Send the hero to the dungeon (for heroes with a temple).

Remember though that, for heroes without a temple, once the hero has over 3000 gold coins, a god's influence made during the hero's travels (not in the Arena) may randomly turn the gold coins into a gold brick. Accordingly, influencing may become counter-productive for heroes without a temple.

(2) Strategies for Preventing Heroes From Wasting Gold Coins

Unfortunately, most heroes aren't smart or determined. They will often waste gold coins on food, drinks, parties, or sucky rock concerts. Fortunately, there are a few ways to discourage a hero from wasting hard earned coins. To bypass the drinking routine consider the following:

  • Heroes will tend to waste more money in Beerburgh (milestone 30), Herowin (milestone 60), and Los Adminos (milestone 130). So avoid those towns as much as possible.
  • Heroes transported to the arena tend to avoid wasting gold coins after a fight. Sending the hero to the arena is easy, but remember that if a hero loses the fight, all the hard earned coins with go to the winner and the hero will have to start all over again (risking running out of time before the hero can heal the pet).
  • Heroes returning to a town with a health bar in the red tend to avoid wasting gold coins. For heroes with temples, a god can just punish a few times to quickly reduce health. For heroes without temples, this is a little more difficult (because a punish can turn 3000 gold coins into a gold brick). Using the “complete quest faster” voice command can help make a quest completion coincide with a hero’s low health. This though is difficult, so if a hero with high health is traveling back to a town because a quest is completed (and a god will know the hero completed a quest because of notification settings mentioned above) or if a god accidentally gave a “return to town” voice command, a god can do a few things to reduce a hero’s health without melting gold coins into a gold brick:
    • Give a “dig” voice command, unearth a boss-monster, and lose the fight. A hero fleeing a boss-monster fight may need to bribe the boss-monster with a few gold coins, but those coins will usually be less than what would be wasted in a town; or
    • Defeat the boss-monster and end the fight with low health. Naturally, this is preferable to the fleeing option, but be careful not to use a few charges in the fight and then flee anyway because the god didn’t pay careful attention to the fight.
  • Get an aura, preferably an aura of abstinence (though auras cannot be selected). Auras can be activated with special artifacts like an Ambience fluxator, Flux incapacitor, or Small hadron collider. A god can also complete the Godville Times crossword for a hero to obtain an aura. See also the "Combine artifacts to create an activatable artifact . . ." section above on how to create a aura making artifact.
  • Use the combine voice command to prevent a hero with a full inventory and high health from returning to town. If a hero does not encounter a roadside trader, the hero will return to town when his or her inventory bag is full, even if the hero has high health. To prevent this, use the combine voice command BEFORE the inventory bag gets completely full.

Results of a Fast Pet Healing

Mad scientists have discovered that a pet healing within 10 hours after a knock out will increase that pet's development. The pet will gain a new level faster or even level up right on the spot.

« I healed my pet so fast that I think he just gained a new level. Congratulations, Dogmeat!
--an unfortunate hero with a pet named "Dogmeat"
»


Death of a Pet

Under a previous version of Godville, pets could die. A hero could also resurrect a pet in a similar manner as a pet is currently healed. If though a pet was not resurrected in 60 hours, the pet would permanently die.

Today, many gods still commonly refer to a knocked out pet as one who has died. They also refer to pet healing as "resurrection". Since all gods know what they mean, nobody bothers correcting them.

References

  1. Godville FAQ, Question 47
  2. Godville Blog, Best Pets Forever, 23 July 2012