Pantheon of Might

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What measurement can be used to measure a true hero? Well, there might be different options here, but it's widely believed that might is the most important.

Heroes here are ranked by the amount of experience they have attained and therefore by their level. This pantheon is difficult to rise in as, in general, when a hero increases his/her level, so do other heroes. Therefore, the heroes who were born the earliest tend to stay at the top of this pantheon. Nevertheless, heroes can advance more quickly when their gods:

  • check in on their heroes often;
  • support their goals (killing monsters, completing quests, etc.) with godly influences.


Level Experience Points to Advance to Next Level Level Experience Points to Advance to Next Level
1 ? 51 570,000*
2 ? 52 600,000*
3 ? 53 630,000*
4 ? 54 660,000*
5 ? 55 690,000*
6 ? 56 725,000*
7 ? 57 760,000*
8 ? 58 800,000*
9 ? 59 840,000*
10 ? 60 880,000*
11 ? 61 925,000*
12 ? 62 970,000*
13 ? 63 1,020,000*
14 ? 64 1,070,000*
15 ? 65 1,120,000*
16 ? 66 1,180,000*
17 ? 67 1,240,000*
18 115,000* 68 1,300,000*
19 120,000* 69 1,360,000*
20 125,000* 70 1,420,000*
21 130,000* 71 1,500,000*
22 137,500* 72 1,580,000*
23 145,000* 73 1,665,000*
24 152,500* 74 1,750,000*
25 160,000* 75 1,840,000*
26 167,500* 76 1,930,000*
27 175,000* 77 2,025,000*
28 185,000* 78 2,120,000*
29 195,000* 79 2,220,000*
30 205,000* 80 2,325,000*
31 215,000* 81 2,435,000*
32 225,000* 82 2,550,000*
33 235,000* 83 2,670,000*
34 247,500* 84 2,795,000*
35 260,000* 85 2,930,000*
36 272,500* 86 3,065,000*
37 286,250* 87 3,205,000*
38 300,000* 88 3,350,000*
39 315,000* 89 ?
40 332,500* 90 ?
41 350,000* 91 ?
42 370,000* 92 ?
43 390,000* 93 ?
44 410,000* 94 ?
45 430,000* 95 ?
46 450,000* 96 ?
47 470,000* 97 ?
48 490,000* 98 ?
49 515,000* 99 ?
50 540,000* 100 ?

* This amount has been estimated. If you know of a more accurate number, please update this page.


Pantheons
Long Term Gratitude • Might • Templehood • Gladiatorship • Storytelling
Short Term Mastery • Construction • Taming • Survival • Savings • Creation • Destruction • Arkeology • Catch • Duelers
Guild Unity • Popularity • Duelery • Adventure
Former Greed • Aggressiveness