A hero's level is a measure of how powerful they have become. A hero can increase their current level by gaining Experience. Upon levelling up your hero is not required to return to Godville to update the authorities of this development and may continue adventuring at their own pace, however slowly that may be. Certain parts of gameplay are available once a certain level has been achieved.
The levels that a hero must reach to gain certain things:
- 3 — Ideabox with basic sections
- 18 — Ability to tame a pet
- 20 — Ideabox with all sections
- 25 — Hero can now take on side jobs
- 30 — Hero buys up to 3 healing artifacts at towns
- 50 — Hero buys up to 4 healing artifacts at towns
Every time a hero gains a certain number of levels or more, an upgrade happens.
- 1 — an increase in maximum hero health of 4 (no limit)
- 2 — an extra slot in the hero's inventory to carry more items (maximum 50 slots at level 86)
- 3 — an additional skill (after level 15, maximum 10 skills at level 42)
As an added bonus, when a hero levels up, his health is fully restored, the Godpower is refilled to 100% and from level 5 onward, the deity gains an extra charge. He also gains access to higher level weapons and armor. As a hero's level climbs up, so does his ranking in the Pantheon of Might.
The higher the hero's level, the more experience they need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.