Hershey Almighty/Dungeons/Special Rooms

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In my hero's adventures in the dungeons, I took particular note of the entries that had special effects on the party. Below is a compendium of the entries recorded to date. It's my hope that they may come in handy for us in our heroes' future raids.


Indicators of Trap Rooms

Trap Entry Type
Legend GA = Gold trap for all members GS = Gold trap for a single member HA = Health trap for all members HS = Health trap for a single member LA = Loot/Artifact/Item trap for all members LS = Loot/Artifact/Item trap for a single member
A bloodthirsty spirit living here tortures all the adventurers one by one. HA
A bloodthirsty spirit of a mathematician living here tortures all the adventurers one by one. HA
A dark sphere hovering near the ceiling gently tingles the group with chain lightning strikes. HA
A faint whistle sounded from the darkness, summoning a horde of hamsters to attack the feet of the whole group. HA
A faint whistle sounded from the darkness, summoning a horde of lemmings to attack the feet of the whole group. HA
A faint whistle sounded from the darkness, summoning a horde of rats to attack the feet of the whole group. HA
A floating mirage of a tavern teases some gold coins from the heroes. GA
A small fire spirit disturbed by HERONAME seared his eyebrows in revenge. HS
A sweet siren song beckons the adventurers towards a precipice with piles of white bones at the bottom. With glazed eyes they shuffle forward. HA
A talking statue of a customs officer in the center of the room didn't allow adventurers to pass until they chipped in and gave it their LA
A tricky device on the ceiling pulled some gold coins straight from the pockets of the careless adventurers. GA
Accidentally activating a trap HERONAME gets a hammer on his head and loses his LS
Activated by a careless movement, spears rising from the floor caused damage to the whole team. HA
Activated by a careless movement, spikes from the ceiling caused damage to the whole team. HA
An ancient and horrible secret hovers oppressively in the air, crushing everyone with its horrendous weight. HA
As HERONAME examines a vast swinging pendulum for directional clues, it hits him squarely in the face. HS
Cordially welcoming the group, the walls slowly began to converge, giving the guests a big hug. HA
Curious HERONAME opens the door of a nearby closet and immediately gets a blow to the head from a bony, yet very hefty skeleton paw. HS
Having problems passing a lonely carving depicting a one-armed bandit, HERONAME threw out [X] coins as a distraction. GS
Having problems passing a lonely carving depicting a one-armed bandit, HERONAME threw out [X] gold coins as a distraction. GS
HEROMOTTO was the last thing HERONAME shouted before falling down into a pit with spears. HS
HERONAME pulled a rope hanging from the ceiling with all his might and got an artifact on his head. HS
HERONAME pulled a rope hanging from the ceiling with all his might, jumped to a side to avoid a trap and fell right into a backup trap. HS
HERONAME skillfully avoids a well-hidden trap, and instead walks directly into an obvious one. HS
HERONAME slips, hits his head on the wall and finds a hidden stash. HS
HERONAME stepped on a stone which activated a trap. Being the kind person that he is, he shared the damage with the whole team. HA
HERONAME stepped on an unnoticeable button, causing the whole team to inhale green toxic gas. HA
HERONAME was forced to pay [X] coins to allow the team to go through the turnstile. GS
HERONAME was forced to pay [X] gold coins to allow the team to go through the turnstile. GS
In the blink of an eye a small goblin falls down on a springy rope, grabs ARTIFACT from a backpack and flies back to the top. HERONAME is indignant. LS
Is that. treasure. Nope, just a really shiny ball of fire. HA
It turned out that dark cultists hate it to death when strangers show up to their secret meetings. HA
It turned out that the dark cultists hate it to death when strangers show up to their secret meetings. HA
Not noticing the trap, HERONAME tumbles into it head-first. HS
Razor sharp blades pop out of the walls, cutting a big chunk from the health bar of each hero. HA
Sitting on a pile of rotten junk, the ghost of a trader made a strange gesture, immediately turning some of the adventurers' trophies into junk. LA
Someone triggered a trap that unbalanced a huge boulder, that ran over the adventurers and returned to its original place. HA
Someone triggered a trap that unbalanced a huge boulder, which ran over the adventurers and returned to its original place. HA
Suddenly, the floor slabs began to move, shaking some of the trophies out of the adventurers' backpacks down into the darkness. LA
The ceiling starts to descend slowly, causing everybody in the group to dread its massive weight. HA
The floor here is so bumpy that HERONAME stumbles and rolls head over heels. HS
The floor is covered with molten lava, except for the parts of it which are not. HA
The floor of this room, smeared with something slippery, rewarded the heroes with a few new bruises and contusions. HA
The group took only a few steps forward before getting the chance to learn some new dance moves. by dodging arrows. HA
The peaceful flora of this room pleasantly entangles the heroes' legs, dragging them toward a blossoming, hungry looking plant trying to compensate for lack of sunlight. HA
The peaceful flora of this room pleasantly entangles the heroes' legs, dragging them toward a blossoming, hungry looking plant trying to compensate for the lack of sunlight. HA
The peaceful flora of this room pleasantly entangles the heroes' legs, dragging them toward a blossoming, hungry looking plant. HA
To appease the harsh spirits of this dungeon the group decided to sacrifice their LA
Treasure hunters rush towards an ownerless chest, only to find emptiness, frustration and a few splinters. HA
While the team was making its way through a concrete jungle, the stone monkeys dwelling here bombarded them with their rock fruits. HA
With great difficulty HERONAME escaped the cobweb of some giant flies, leaving behind LS


Indicators of Bonus Rooms

Bonus Entry Type
Legend GA = Gold bonus for all members GS = Gold bonus for a single member HA = Health bonus for all members HS = Health bonus for a single member LA = Loot/Artifact/Item bonus for all members LS = Loot/Artifact/Item bonus for a single member PA = GodPower bonus for all members PS = GodPower bonus for a single member
A crooked goblin with a huge sack fled as soon as he saw the team, leaving behind [X] coins for each hero. GA
A crooked goblin with a huge sack fled as soon as he saw the team, leaving behind [X] gold coins for each hero. GA
A crooked goblin with a huge sack fled as soon as he saw the team, leaving behind neat trails of gold coins. GA
A dispenser on the wall rang, issued ARTIFACT to HERONAME and promptly self-destructed. LS
A fountain of living food installed in the niche slightly improved the adventurers' health. HA
A gnoll rushed into attack, but quickly decided to retreat once he saw that HERONAME was not alone, threw ARTIFACT and disappeared in an unknown direction. LS
A group of golden golems found by the heroes couldn't follow an impracticable order and melted each other for gold. Each hero got [X] coins. GA
A mindless paladin rushes past the heroes mumbling something valorous. PA
A sly ogre gives the adventurers LOOT to keep the contents of this room to himself. LA
After emptying a hefty bowl of red liquid and standing in a room with a pool table and two sofas, the team greatly improved their health and boosted heroic morale. HA
After emptying a hefty bowl of red liquid, standing in a room with a pool table and two sofas, the team greatly improved their health and boosted heroic morale. HA
After praying to their gods, the group steps on an invisible bridge over the abyss. PA
After searching an inconspicuous sarcophagus HERONAME gleefully draws out a few rolls of decent looking bandages. HS
After stumbling onto an abandoned sanctuary, the heroes unrolled single-use prayer rugs neatly stacked nearby and sent rays of goodness to their gods. PA
Aha, it's a treasure trove of a Mouse King. The group jumps at the chance to devour the various kinds of cheese and greatly improves their well-being. HA
An unremarkable chest in the passage turned out to have LOOT inside. The heroes divided the loot fairly. LA
Grimacing from pain, he put ARTIFACT in his pocket. LS
HERONAME accidentally split an ancient pottery vase with torch oil and found hidden gold inside, which he immediately divided with the whole team. GA
HERONAME bit one side of a giant mushroom and restored some of his health. HS
HERONAME checked the dark corners and found [X] coins. GS
HERONAME checked the dark corners and found [X] gold coins. GS
HERONAME couldn't utter a word when a giant paw stretched from the darkness, handed him ARTIFACT and hid away without causing any harm. LS
HERONAME falls flat on his face in a muddy puddle, but rises holding ARTIFACT between his teeth. LS
HERONAME notices a bag of [X] coins in the corner and helps himself. GS
HERONAME notices a bag of [X] gold coins in the corner and helps himself. GS
HERONAME pushed an unnoticeable button which. started the music, and opened the gates on the ceiling that showered adventurers with LOOT and quickly closed back. LA
HERONAME spots ARTIFACT under a pile of garbage and reluctantly slips it into his bag. LS
It's hard to complain when you find [X] coins. GS
It's hard to complain when you find [X] gold coins. GS
The altar in the middle of the room, covered in something red, lures them to take a rest on it. HA
The divine grace of this temple-like chamber encouraged all members to merge their voices in a common prayer. PA
The group finds a stone basin with condensed living water in the center of the room. Each member gets a sip. HA
The heroes made a short halt next to an underwater lake to quickly check the contents of their pockets and solve some riddles. HA
The heroes snuck into a carnival of monsters disguised as heroes and won [X] coins each, as a prize for the best costumes. GA
This room is full of barrels and crates. After smashing them randomly for half an hour, the adventurers get [X] coins each. GA
This room is full of barrels and crates. After smashing them randomly for half an hour, the adventurers get [X] gold coins each. GA
Unwittingly, HERONAME picked up ARTIFACT from the centre of a pentagram drawn with blood on the floor. LS


Indicators of Nearby Bosses

Boss Hint Entry
A huge beast's molted skin lies ominously at the heroes' feet.
A light gust of wind brings in a strange scent and some locks of dark hair.
A monster is singing off-key in a shower nearby.
A sound of uterine growlings is coming from a nearby passage.
Disturbing music starts to play.
For some reason the heroes break out in a cold sweat.
HERONAME complains that they're being watched.
HERONAME says that they're being watched.
Ominous music leaks through the fourth wall, unnerving the heroes.
Someone breathes heavily nearby.
Something big and heavy is walking nearby.
Something menacing is hissing nearby.
The heroes get the eerie feeling that they are not alone.
The heroes' sixth sense rings an alarm bell.
The heroes start to sneeze, as the smell of animal dander wafts across them.
The sign on the wall says; “Caution, evil boss nearby.”
The sound of crunching of bones drifts by on the breeze.
The weapons of the adventurers are starting to glow blue.
There is a strange wheezing sound nearby.
What looks like a tail swishes briefly across the floor and out of sight.

Updated

Information accurate as of 1328 g.e.


Hershey Almighty's Pages
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Dungeons Main Page Special Rooms Indicators
Main Goddess Page Hershey Almighty StatsFederer Almighty's Chronicles